

That campaign, Immortal Empires, is finally here – and even in its beta state, it’s everything a strategy fan could hope for. READ MORE: The 6 best strategy games you should play todayĪs you can imagine, the addition of an entirely new game to Warhammer 2‘s Mortal Empires campaign map brings vast new lands to conquer. The Chaos Wastes, once the Old World’s minuscule naughty step for mutants and mischief-makers, is now a vast and menacing expanse that stretches from one corner of the globe to the next while the mountainous East now opens up to the lush plains of Cathay. In terms of scale, Immortal Empires is a behemoth that towers over any of Creative Assembly’s prior Total War campaigns, but size isn’t everything. The real draw for most Total War (or Games Workshop) fans is what’s contained within. Immortal Empires has a whopping 86 legendary lords to start with, a mix of base factions from the trilogy and DLC that’s been added over time. Though most eyes will be on how Warhammer 3‘s new factions gel with the rest of the trilogy, new starting positions and the occasional fresh mechanic means that there are several older lords that are worthy of your time.

Two particularly brilliant campaigns center around Volkmar The Grim and Mannfred Von Carstein’s competing race to find the books of Nagash, which has taken them to the far south – a region now bursting at the seams with demons, Tomb Kings, and Lizardmen. Speaking of which, Oxyotl – the Lizardmen’s version of Doom Guy – is a brilliant example of a lord that’s been enhanced by everything Immortal Empires brings.
